World Building
Create and manage your settings' lore, characters, locations, and organizations
Create, plan, and run campaigns with integrated world-building and campaign management tools
Do you learn by doing? Just check out the Getting Started guide.
The goal of this package is to facilitate creating, planning, and running campaigns in Foundry. It combines the world-building and lore creation of tools like WorldAnvil, Kanka, Fantasia Archive, LegendKeeper, etc. with a framework for organizing your campaigns and sessions (built off of the Lazy DM approach, but able to be used with any style of prep).
You may find this better than the commercial world builders for a few reasons, even though many of those platforms have integration solutions with Foundry:
You can use the module just to plan/run sessions or just to do world building. But it will be most useful when used for both in combination, because it's designed to be easy to pull defined elements from the world into your planning, as well as to easily add to the world during and after sessions.
While I'm seeking to make this module strong enough that it's a reasonable substitute for the primary commercial solutions, it will likely always be missing features that those provide. Instead, the advantage of FVTT Campaign Builder is that it is easy/fast enough to use that you can refer to it in real-time while running an adventure, while also quickly adding notes to supplement your world encyclopedia later.
It can be used within Foundry during your prep and mid-session (it has capabilities for both). It could also be used to run a live TTRPG session as a DM tool, if you just wanted to run Foundry and pull it up on your laptop (for example).
The module has four primary components:
See the official description for a longer summary of features and functionality.
You'll see features throughout this documentation labeled "Advanced Feature". These features require the setup and configuration described under Backend and Advanced Features to make them available.
The module currently only works for the GM. Players may see some settings available, but they won't do anything and there is no way to open the main window without having GM permission.
I intend to change that at some point - in particular creating ways for everyone to contribute to the world-building and for the GM to selectively share pieces of setting information/lore with players. But for now, GM only.
This documentation uses several specific terms related to the World & Campaign Builder (though many are commonly used in TTRPG, as well):
If you encounter issues or have feature requests:
Visit the GitHub repository
If you'd like to support the developer, you can buy me a root beer.