World & Campaign Builder

A Foundry VTT module for worldbuilding and campaign management

View the Project on GitHub dovrosenberg/fvtt-campaign-builder

Getting Started

After installation and activation, you’ll find a new button with a globe icon to the left of your scene selection dropdown in the top left corner of your Foundry screen. Clicking this button opens the main interface. Launch button

Your first world

When you first open the module, you’ll be prompted to create your first world. Almost everything that happens in Campaign Builder is inside of a world. These “FCB Worlds” are separate from your Foundry world. Yes, it’s confusing. You can have multiple FCB worlds inside one Foundry world/game. All of your characters, locations, and campaign information reside within a single FCB world and can’t cross over between them. As you’ll see later, you can have more than one campaign in a given world, and they can share all of the same characters, locations, etc.

Note that there’s currently no way to move a worlds between Foundry worlds/games. If you have a use case for that, let’s talk.

Where’s all this stored?

For the curious, each World has it’s own folder in your compendia (in a top-level folder called ‘Campaign Builder’). Inside the world folder is a compendium for the world. All of the module’s data is stored in Journal Entries inside this compendium. Don’t mess with it if you want everything to keep working.