A Foundry VTT module for worldbuilding and campaign management
View the Project on GitHub dovrosenberg/fvtt-campaign-builder
The Campaign Planning section helps you prepare for your sessions using the Lazy DM method. It provides tools for organizing the key elements of your upcoming session. You can define multiple campaigns inside a single FCB world, which is useful if you use the same setting across multiple groups who play at different times.
To create a new campaign:
The PCs section allows you to track information about player characters.
To add a PC:
To create a new campaign:
In the settings menu, there is an option to display your sessions in the directory by name, number, or date.
To create a new session:
Sessions are identified by number and by name, as well as with a date. They are currently shown in the directory by number.
Once you’ve created a session, you can add the various elements described below.
On this screen, you can change the session name, number, and date. Each session must have a unique number within a campaign.
Sessions are sorted in the campaign directory by number (even if you’re displaying them by name or date), and the most recent session date is used to determing the “current session” when you’re in Play mode.
Note: Right-click a session or campaign in the campaign directory to delete it.
The Strong Start is a compelling opening scene or situation that immediately draws players into the action.
To add a Strong Start:
Vignettes are potential scenes that might occur during your session. They’re called “vignettes” (vs “Scenes” in Lazy DM parlance) to avoid confusion with Foundry scenes.
To add a vignette:
During or after the session, you can mark vignettes as “used” or move unused ones to the next session.
The Lore section (what the Lazy DM calls “secrets and clues”) allows you to prepare bits of information that players might discover during the session.
To add lore:
Like vignettes, you can mark lore as “revealed” during or after the session.
This section allows you to prepare a list of locations from your world that might be relevant to the upcoming session.
To add a location:
Similar to locations, this section allows you to prepare a list of NPCs from your world that might appear in the upcoming session.
To add an NPC:
The Monsters section allows you to prepare a list of monsters that players might encounter during the session.
To add a monster:
The Magic Items section allows you to prepare a list of magic items that might appear during the session.
To add a magic item: